My Role
When I joined Step in 2019, the company had no banking product — only a referral app that had acquired a large waitlist of teens at relatively low cost. As the first design leader, my role was to define and launch Step's first product: a mobile banking platform built specifically for young people.

The Challenge
The normal emotions surrounding money make it hard to understand user behavior but to make it more difficult for us, teen banking is inherently a dual-audience problem.
- Teens need a product that feels simple, intuitive, and empowering.
- Parents need to trust the product enough to approve and fund their child's account.
To add to that, most teens have limited financial knowledge and small balances, which raises the bar for clarity and usability.
What I did
I led product design from zero to launch, including:
- Conducting early user research with teens and parents
- Defining product strategy and core feature set
- Designing the initial app architecture and UX
- Building Steps first design system
- Hiring and mentoring the first additional product designer
Key User Insights
- Teens frequently check their balance and need immediate clarity
- Many teens hesitate to ask parents for help without guidance
- Trust and legitimacy are critical during onboarding
- Both teens and parents want financial independence


Design Strategy
We focused the product on three core behaviors in the form of jobs to be done.
- Checking account balance
- Transferring money
- Tracking transactions
I also drove a 6-month soft launch strategy, using real users from the waitlist to identify friction and run rapid experiments to improve onboarding conversion. We specifically targeted KYC — the process in which users enter the required personal information like Social Security Number — and funding.



Impact
- #14 overall on the App Store (peak)
- #2 in the Finance category on the App Store (peak)
- 1 million teen accounts by the end of 2020 (months from launch)

What this demonstrates
This work highlights my ability to:
- Take a product from 0 → 1 in an early-stage environment
- Balance user needs with business and growth strategy
- Build design systems and teams alongside product development
- Use research and experimentation to drive measurable outcomes
